Posts Tagged ‘workflow’

of Makers and Managers, Cabbages and Kings

Thursday, March 11th, 2010

I’ve been thinking about scheduling a lot lately, what with SxSW going on TOMORROW and all. I’m juggling a few projects at my daytime contract and a few for my personal business. I feel that some of the reason I’ve not been at the top of my game lately stems from how I schedule blocks of time to get into the flow.

I was reminded a few days ago of Paul Graham’s essay on Maker vs. Manager Schedules and I thought about my personal business. I often times need to be a maker and a manager – to need to have meetings and also give myself enough time to work effectively (and one assumes, live a life in between). I think what I’m going to do is schedule one day out of the week when I need to have a meeting and keep the rest of the week open to have some bit of flow.

There have been some awesome co-working spots that have opened up in Austin recently and talking with some of the people who run them about getting some time to get some real work done once a week or so. I think if I make myself have a standard meeting location, I have time to do managerial duties while leaving the rest of the evenings free to focus on actually making things (a persona I was working on should’ve been finished in one night instead of three).

I really want my business to succeed, I just need to be more effective in how I structure workflow so that I’m not doing more work with less results. We all make better ’stuff’ when we get in the zone, into the flow of things, so the more often I have batches of time, the better off I think my work will be.

Like a new Suit

Wednesday, January 13th, 2010

Neil Patrick Harris

So there’s a new design for a new decade! I’ve changed some stuff around to emphasize the posts and graduated from a portfolio/ resume site to something where I can write and network more. The portfolio’s still up, I just have it by invite only because I wanted to change how this site works for me.

To that end, I’ll be posting much more, thanks to joining Project52. The posts won’t always be on development, I’ll be writing about beer, fashion, tech, and anything else I can dream up. I’ve also started a weekly digest to roll up all the stuff I’ve been doing on the Web each week on various sites that I’m a member of. Please subscribe if you’d like to keep reading my thoughts here.

Ch-Ch-Ch-Changes!

Tuesday, February 10th, 2009

All too often, as developers we’re struck with changes. It’s much harder on designers (everyone has had a single creative thought once, so people often try to wrestle design from the professionals), but it still impacts developers when changes are made after the site’s been coded, the information architecture’s been signed off on, and the design is finished. I’m going to discuss a few ways to handle each.

INFORMATION ARCHITECTURE

Why do we fuss and preen over this stuff? Because it works. A recent A List Apart article by Keith LaFerriere details why we need to educate the client on IA, it’s place in the construction of their Web project, and what it does for them down the road. Bringing the client in at this stage allows them to see what the shape and functions of the site will be ahead of time.

This doesn’t mean we sacrifice flexibility of the project – we all know change is good – but it allows the flexibility to be controlled: the sitemap needs to be changed and re-signed every time a change is encountered, navigation schema is signed off on once taxonomy and site map are decided, etc. We use this framework to teach the client why it’s important. One of my favorite Creative Directors put it this way: “You don’t do design without a plan. It won’t matter how pretty, how amazing and flashy your site is; without a clear navigation and structure to your content (one that your users will enjoy using and find intuitive) your site will always fail.” I like that way of thinking, it puts the client in a frame of mind that A comes before B comes before C, even if all they understand is C.

DESIGN CHANGES

Let’s face it – design changes suck. Knowing that, these are most common, but often easiest to quench. Because every client’s a junior designer, they all want little tweaks. It’s important as a designer and developer that the client understand that every comp and wireframe is its own entity: every piece of that comp works with every other piece of that comp to make a working model. I know tons of creatives and they all say the same thing: don’t change the design, don’t tweak anything. Tell them what the root problem is and they’ll find the best solution. Often times clients want to make changes because things present deeper problems. Why did the client change the color? If it was hard to read, then there might be a better solution than the awful crap they did.

Because changes will and do happen, what is to be done? If the changes are page level, sure (barring a design destroying idea) it’s not too bad. A template level change is much worse – we’re looking at much larger, time consuming changes. Education, again, is the best medicine. Ask why a client likes or does not like an element. Explain why you made the design choices you did. It’s a shame that many designers must justify their designs, but there are a lot more people who don’t get it than do.

INTERNAL ISSUES

This is what the clients never see. This is the changes that get made in house. These are many times beneficial to making a great product go live, but often times the team cannot get a party line, cannot get with the whole program. In these times it’s best to follow workflow protocol. When good workflows are put in place this step rarely gets bogged down. Being as buttoned-down as possible internally with reflect on the work you do for the client as well as the perception of the group in the marketplace. Keep a consistent workflow and procedure in place and this will be the least of your worries when it comes time to change.